We played the final, climactic battle in my friend Rick‘s 4E campaign ‘Post Tenebrous Lux’ last night, so I was able to trot out the Zone Effects markers for the first time. Now, I had only received them from Armorcast earlier that day, so I did not have time to paint them [thus all the markers are grey].

The Markers worked GREAT! We had several ongoing effects, a huge one that radiated out 5 squares in all directions from the origin point, a 3×3 zone of lightning that was in the midst of that, and the power which really showed how useful the markers were – a mobile 3×3 zone that the cleric set up.

While there was a tiny bit of confusion due to the markers from the three effects all being the same colour[easily remedied by PAINT], were able to easily distinguish between them and the areas they covered were obvious on the table top. I am quite certain that the cleric’s hopping zone would have been far less useful and far more difficult to adjudicate if we had not known exactly where it was each turn. As it was, that was the single most effective power in the battle. The cleric moved the zone just about every turn and it was easy to do [even on a crowded battlemap] and clearly denoted the affected square.

I was so pleased, I didn’t mind so much that my Avenger could not hit the broad side of an Oni.

Here are a couple of pics that my friend Erik [with a K!, dammit] took of the proceedings. Apologies for the photo quality, we had to choose between a camera from a phone and no camera at all.

Corners1

Corners2

Rick has posted a session report on his site, so you can read the details of the end of his campaign over there.